STRUCT PS3_LPM_SHADOW_REGS(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

✨ struct ps3_lpm_shadow_regs β€” Performance monitor shadow registers ✨

okay bestie, welcome to the Kernel API Manual πŸ’– this one's a little struct in the PS3 performance-monitor corner of the kernel, and honestly? it's giving "quiet little cache that does the work nobody claps for." let's get into it πŸŽ€


🌸 SYNOPSIS 🌸

struct ps3_lpm_shadow_regs {
    u64 pm_control;
    u64 pm_start_stop;
    u64 group_control;
    u64 debug_bus_control;
 };

like, four u64s. four. that's the whole vibe. she's simple and I respect it πŸ’…


πŸ¦‹ Members πŸ¦‹

  • pm_control β€” the shadow of the processor's pm_control register. yes, "shadow of" β€” she's a copy, not the original, iykyk 🫢
  • pm_start_stop β€” the shadow of the processor's pm_start_stop register.
  • group_control β€” the shadow of the processor's group_control register.
  • debug_bus_control β€” the shadow of the processor's debug_bus_control register.

🧚 Description 🧚

so here's the tea β˜•: the logical performance monitor gives you a write-only interface to these processor registers. write-only. you can write but you literally cannot read back, which is kind of a main character move but also deeply unhelpful if you're nosy.

that's where these shadow variables come in β€” they cache the processor register values so you can actually read them. iconic behaviour honestly πŸ”₯ saving us all from the "wrote it and prayed" lifestyle.

and when the shadow registers are first created at lpm creation, their initial value is PS3_LPM_SHADOW_REG_INIT. no cap, that's the starting point ⭐


πŸ‘‘ SEE ALSO πŸ‘‘

kernel file ./drivers/ps3/ps3-lpm.c plus this whole friend group:


🏁 and that's the page, bestie! brought to you by ./drivers/ps3, dated October 2026, all about our girl struct ps3_lpm_shadow_regs(9). go read a register for me πŸ’œβœ¨

πŸ“¦ where this page comes from