ps3_read_phys_ctr(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸŽ€ ps3_read_phys_ctr(9) πŸŽ€

okay bestie, welcome to the Kernel API Manual β€” yes that's the manual name, we're fancy here πŸ’… β€” and today's main character is ps3_read_phys_ctr, a tiny little function with a big job: reading physical counter registers. no cap. let's get into it πŸ¦‹


✨ NAME ✨

ps3_read_phys_ctr β€” Read physical counter registers. that's literally the whole vibe. it reads them. physical ones. counters. registers. 🫢


🌸 SYNOPSIS 🌸

u32 ps3_read_phys_ctr (u32 cpu , u32 phys_ctr );

like, the signature is right there, copy it exactly, don't be weird about it 😭


🧚 ARGUMENTS 🧚

okay so here's the thing. the original docs are giving "mystery" energy on both of these:

  • cpu β€” -- undescribed -- πŸ™ˆ
  • phys_ctr β€” -- undescribed -- πŸ™ˆ

and no, i'm not gonna make up lore for them. if the manpage didn't describe them, i'm not about to invent a backstory. we respect the source. πŸ’€


πŸ’– DESCRIPTION πŸ’–

Each physical counter can act as one 32 bit counter or as two 16 bit counters. that's it, that's the tea β˜• two whole modes, one counter, pick your fighter ✨πŸ”₯


🌈 SEE ALSO 🌈

grab a snack, this list is long and it ate πŸ“

iykyk πŸ‘‘ go read the whole squad, they all hang out together 🫢


and that's the page, bestie!! sourced from ./drivers/ps3, dated October 2026 β€” put it in your calendar, it's iconic πŸŒΈβœ¨πŸ’œ

πŸ“¦ where this page comes from