snd_power_ref_and_wait(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’– snd_power_ref_and_wait(9) πŸ’–

okay so bestie, welcome to the Kernel API Manual β€” we're talking about snd_power_ref_and_wait(9) today and honestly? it's giving "hold my hand until the soundcard wakes up" energy 🫢


✨ NAME ✨

snd_power_ref_and_wait β€” the function that literally sits there and waits until the card gets powered up πŸ”₯


🌸 SYNOPSIS 🌸

int snd_power_ref_and_wait (struct snd_card *card );

like, that's the whole vibe. one card, one return value, no drama πŸ’…


πŸŽ€ ARGUMENTS πŸŽ€

  • card β€” the soundcard structure, aka the main character of this whole situation πŸ‘‘

πŸ¦‹ DESCRIPTION πŸ¦‹

so what it does: it takes the power_ref reference count of the given card, and then it waits until that card gets powered up to the SNDRV_CTL_POWER_D0 state. iconic behavior, no cap ⭐

and here's the cute part β€” the refcount gets pulled down again while it's sleeping, all the way until power-up happens. which means this function is genuinely useful for syncing the floating control ops accesses, typically around calling control ops. iykyk 😌

⚠️ heads up bestie: the caller needs to pull down the refcount via snd_power_unref later, when this function returns 0. don't forget, fr fr β€” that's your responsibility, not the function's πŸ™ˆ

πŸ’€ RETURN πŸ’€

Zero if successful, or a negative error code. that's it, that's the whole treasure map πŸ—ΊοΈβœ¨


🌈 SEE ALSO 🌈

Kernel file ./sound/core/init.c β€” plus this whole friend group right here:


and that's the page!! sourced straight from ./sound/core, dated October 2026 β€” mwah, go forth and sync those control ops πŸ’œπŸŽ€πŸ§š

πŸ“¦ where this page comes from