dspxfr_one_seg(9)
π dspxfr_one_seg
okay so bestie, welcome to the Kernel API Manual β this one lives in dspxfr_one_seg(9) and it's literally the girlie that writes a whole block of data into DSP code or data RAM, and she does it using a pre-allocated DMA engine. no cap, that's the whole vibe. π
β¨ SYNOPSIS β¨
int dspxfr_one_seg (struct hda_codec *codec , const struct dsp_image_seg
*fls , unsigned int reloc , struct dma_engine *dma_engine , unsigned int
dma_chan , unsigned int port_map_mask , bool ovly );
π«Ά ARGUMENTS π«Ά
like, here's who's who at the function call, no gatekeeping:
codecβ the HDA codec. that's her. the main character. πflsβ pointer to a fast load image. yes it's literally called fls, we don't make the rules. πΈrelocβ the relocation address, and it's only for loading single-segment overlays. if you're not doing relocation, just pass0and move on. simple as. β¨dma_engineβ pointer to the DMA engine that's gonna be used for the DSP download. she's already allocated, we're just borrowing her. πdma_chanβ the number of DMA channels used for DSP download.port_map_maskβ port mapping. that's it, that's the whole description, periodt. π¦ovlyβTRUEif overlay format is required. it's abool, so be honest with it. π
π DESCRIPTION π
okay so the whole entire job here is: write a block of data into DSP code or data RAM using a pre-allocated DMA engine. iconic behaviour honestly.
and what does she give you back? zero or a negative error code. that's it. that's the return. zero means slay, negative means π.
π SEE ALSO π
go read these next, iykyk, they're all in the kernel file ./sound/hda/codecs/ca0132.c:
fr fr bestie, that's the whole page. no filler, no fluff, just DMA and vibes. π§
okay bye ily!! this one shipped from ./sound/hda/codecs back in October 2026 and it's still out here doing the most. π π
π¦ where this page comes from
- nixpkgs unstable: linux-manual 7.3.1
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms