dspxfr_one_seg(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’… dspxfr_one_seg

okay so bestie, welcome to the Kernel API Manual β€” this one lives in dspxfr_one_seg(9) and it's literally the girlie that writes a whole block of data into DSP code or data RAM, and she does it using a pre-allocated DMA engine. no cap, that's the whole vibe. πŸŽ€


✨ SYNOPSIS ✨

int dspxfr_one_seg (struct hda_codec *codec , const struct dsp_image_seg
*fls , unsigned int reloc , struct dma_engine *dma_engine , unsigned int
dma_chan , unsigned int port_map_mask , bool ovly );

🫢 ARGUMENTS 🫢

like, here's who's who at the function call, no gatekeeping:

  • codec β€” the HDA codec. that's her. the main character. πŸ‘‘
  • fls β€” pointer to a fast load image. yes it's literally called fls, we don't make the rules. 🌸
  • reloc β€” the relocation address, and it's only for loading single-segment overlays. if you're not doing relocation, just pass 0 and move on. simple as. ✨
  • dma_engine β€” pointer to the DMA engine that's gonna be used for the DSP download. she's already allocated, we're just borrowing her. πŸ’…
  • dma_chan β€” the number of DMA channels used for DSP download.
  • port_map_mask β€” port mapping. that's it, that's the whole description, periodt. πŸ¦‹
  • ovly β€” TRUE if overlay format is required. it's a bool, so be honest with it. πŸ™ˆ

πŸ’– DESCRIPTION πŸ’–

okay so the whole entire job here is: write a block of data into DSP code or data RAM using a pre-allocated DMA engine. iconic behaviour honestly.

and what does she give you back? zero or a negative error code. that's it. that's the return. zero means slay, negative means 😭.


🌈 SEE ALSO 🌈

go read these next, iykyk, they're all in the kernel file ./sound/hda/codecs/ca0132.c:


fr fr bestie, that's the whole page. no filler, no fluff, just DMA and vibes. 🧚

okay bye ily!! this one shipped from ./sound/hda/codecs back in October 2026 and it's still out here doing the most. πŸ“ πŸ’œ

πŸ“¦ where this page comes from