dspxfr_image(9)
π dspxfr_image β like, the whole DSP image gets written to DSP memory, bestie
okay so this is dspxfr_image(9) from the Kernel API Manual, and it's literally the function that takes your entire DSP image β like a full DSP code/data overlay β and writes it to DSP memories. it's giving "all at once, no crumbs left behind." π
β¨ SYNOPSIS β¨
int dspxfr_image (struct hda_codec *codec , const struct dsp_image_seg
*fls_data , unsigned int reloc , unsigned int sample_rate , unsigned
short channels , bool ovly );
like yes she's a little long, she's worth it π
πΈ ARGUMENTS πΈ
codecβ the HDA codec. that's her. that's the main character π«Άfls_dataβ pointer to a fast load image β¨ (fr, it's the image)relocβ the relocation address for loading single-segment overlays, or0for no relocation. so either you're relocating or you're not, no in-between πsample_rateβ sampling rate of the stream used for DSP download π΅channelsβ channels of the stream used for DSP download π§ovlyβTRUEif overlay format is required.TRUE, okay? not "true-ish," not "maybe,"TRUEπ
π¦ DESCRIPTION π¦
so what does she return? returns zero, or a negative error code. that's it, that's the whole vibe check. zero means slay, negative means π.
no cap, that's genuinely all the manpage says about behavior β I'm not gonna invent lore that isn't there π
π₯ SEE ALSO π₯
- Kernel file
./sound/hda/codecs/ca0132.c dspio_scp(9)dsp_allocate_router_ports(9)dspxfr_one_seg(9)dspload_image(9)
iykyk, these are the squad π
ngl bestie, if you're poking atdspxfr_imageyou're already deep in the DSP lore. drink some water, read the source, and remember:0is a win πβ¨
okay that's the page!! and before you go β this one lives over in ./sound/hda/codecs, dated October 2026, so like, mark your calendar or whatever π
π bye bestie!! π§ββοΈπ
π¦ where this page comes from
- nixpkgs unstable: linux-manual 7.3.1
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms