dspxfr_image(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’… dspxfr_image β€” like, the whole DSP image gets written to DSP memory, bestie

okay so this is dspxfr_image(9) from the Kernel API Manual, and it's literally the function that takes your entire DSP image β€” like a full DSP code/data overlay β€” and writes it to DSP memories. it's giving "all at once, no crumbs left behind." πŸŽ€


✨ SYNOPSIS ✨

int dspxfr_image (struct hda_codec *codec , const struct dsp_image_seg
*fls_data , unsigned int reloc , unsigned int sample_rate , unsigned
short channels , bool ovly );

like yes she's a little long, she's worth it πŸ’–


🌸 ARGUMENTS 🌸

  • codec β€” the HDA codec. that's her. that's the main character 🫢
  • fls_data β€” pointer to a fast load image ✨ (fr, it's the image)
  • reloc β€” the relocation address for loading single-segment overlays, or 0 for no relocation. so either you're relocating or you're not, no in-between πŸ’…
  • sample_rate β€” sampling rate of the stream used for DSP download 🎡
  • channels β€” channels of the stream used for DSP download 🎧
  • ovly β€” TRUE if overlay format is required. TRUE, okay? not "true-ish," not "maybe," TRUE πŸ‘‘

πŸ¦‹ DESCRIPTION πŸ¦‹

so what does she return? returns zero, or a negative error code. that's it, that's the whole vibe check. zero means slay, negative means 😭.

no cap, that's genuinely all the manpage says about behavior β€” I'm not gonna invent lore that isn't there πŸ™ˆ


πŸ”₯ SEE ALSO πŸ”₯

iykyk, these are the squad 🌈


ngl bestie, if you're poking at dspxfr_image you're already deep in the DSP lore. drink some water, read the source, and remember: 0 is a win πŸ’€βœ¨

okay that's the page!! and before you go β€” this one lives over in ./sound/hda/codecs, dated October 2026, so like, mark your calendar or whatever πŸ“…πŸ’œ bye bestie!! πŸ§šβ€β™€οΈπŸ“

πŸ“¦ where this page comes from