drm_framebuffer_lookup(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’– drm_framebuffer_lookup(9) πŸ’–

okay so first things first β€” bestie, you're reading the Kernel API Manual page for drm_framebuffer_lookup, and honestly? it's a short one but she matters. let's get into it 🫢


✨ NAME ✨

drm_framebuffer_lookup β€” the girlies call it "look up a drm framebuffer and grab a reference" and that's literally what it does, no cap πŸ’…


🌸 SYNOPSIS 🌸

struct drm_framebuffer * drm_framebuffer_lookup (struct drm_device *dev
, struct drm_file *file_priv , uint32_t id );

like... that's her signature. that's the whole vibe. copy it exactly, don't @ me 😌


πŸŽ€ ARGUMENTS πŸŽ€

  • dev β€” the drm device, the main character of this whole operation πŸ‘‘
  • file_priv β€” the drm file we're checking for a lease against. yes, against. it's giving background check energy πŸ”
  • id β€” the id of the fb object. the fb in question. the one we're looking up 🎯

πŸ’œ DESCRIPTION πŸ’œ

so here's the tea β˜• β€” if this call succeeds, it grabs an additional reference to the framebuffer. like, it takes hold of it and goes "mine now, kinda" πŸ™ˆ

and because of that, callers need to make sure they eventually unreference the returned framebuffer again, using drm_framebuffer_put. this is not optional, bestie, this is the whole deal β€” you took a reference, you give it back 🫢

⚠️ fr fr: don't forget the drm_framebuffer_put. leaking a reference is not the slay you think it is. it's giving memory leak πŸ’€

πŸ¦‹ SEE ALSO πŸ¦‹

the whole friend group, assembled 🌈:


and that's the page, gorgeous ✨ this lil number lives in ./drivers/gpu/drm, dated October 2026, and she's filed under drm_framebuffer_lookup(9). go forth and put your references back where they belong πŸ’–πŸŽ€πŸ§š

πŸ“¦ where this page comes from