drm_framebuffer_init(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

✨ drm_framebuffer_init ✨

okay so bestie, welcome to drm_framebuffer_init(9) from the Kernel API Manual πŸŽ€ this is the lil function that literally sets your framebuffer up and introduces it to the world, and honestly? it's giving main character energy πŸ‘‘


🌸 NAME 🌸

drm_framebuffer_init β€” initialize a framebuffer πŸ’–


πŸ¦‹ SYNOPSIS πŸ¦‹

int drm_framebuffer_init (struct drm_device *dev , struct
       drm_framebuffer *fb , const struct drm_framebuffer_funcs *funcs );

like, three args, one int back, no cap 🫢


πŸ’… ARGUMENTS πŸ’…

  • dev β€” the DRM device, obvi. your whole graphics situation lives here πŸ–₯️
  • fb β€” the framebuffer that's about to get initialized. this is OUR girl 🌟
  • funcs β€” ...with these functions. yeah that's literally what the manpage says, and it's sending me 😭 it's the function table, iykyk

πŸ”₯ DESCRIPTION πŸ”₯

so what does it actually do? it allocates an ID for the framebuffer's parent mode object, sets its mode functions & device file, and adds it to the master fd list. all in one go ✨ iconic behavior, honestly.

⚠️ IMPORTANT: this function publishes the fb and makes it available for concurrent access by other users. which means β€” and i cannot stress this enough β€” by this point the fb _must_ be fully set up. because all the fb attributes are invariant over its lifetime, you don't need any further locking, only correct reference counting. do NOT come in half-ready, bestie, the vibe check happens at the door πŸ’€

πŸ’œ RETURN πŸ’œ

Zero on success, error code on failure. that's it, that's the whole vibe 🌈 zero = slay, nonzero = not slay 😭


πŸŽ€ SEE ALSO πŸŽ€

go read these, they're all connected fr fr:


okay and finally, the credits moment because we stan proper attribution 🫢 this one lives in ./drivers/gpu/drm, dated October 2026, in the Kernel API Manual. periodt πŸ’–βœ¨πŸŽ€πŸ¦‹

πŸ“¦ where this page comes from