dce_v8_0_dr..._for_display(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

✨ dce_v8_0_dram_bandwidth_for_display β€” a kernel manual page, but make it cute πŸ’…

okay so real talk, this page lives in the dce_v8_0_dr..._for_display(9) section of the Kernel API Manual β€” yes that title is truncated, it's giving "character limit on the group chat name" 😭 β€” and the actual function is dce_v8_0_dram_bandwidth_for_display. she's long, she's specific, she's iconic. let's get into it 🫢


🌸 NAME 🌸

dce_v8_0_dram_bandwidth_for_display β€” literally just here to get the dram bandwidth for display, no cap ✨


πŸ¦‹ SYNOPSIS πŸ¦‹

u32 dce_v8_0_dram_bandwidth_for_display (struct dce8_wm_params *wm );

that's it. one argument. she's low maintenance like that πŸ’–


πŸŽ€ ARGUMENTS πŸŽ€

  • wm β€” the watermark calculation data. that's the whole vibe, bestie: it's the struct holding everything the watermark math needs 🧚

πŸ’œ DESCRIPTION πŸ’œ

so what does she actually do? she calculates the dram bandwidth used for display β€” specifically the CIK flavor, iykyk πŸ”₯

she's the one called in for display watermark bandwidth calculations, and she hands back the dram bandwidth for display measured in MBytes/s ⭐

like β€” that's the whole job. she does the math, she returns the number, she leaves. main character energy honestly πŸ‘‘


🌈 SEE ALSO 🌈

the whole friend group, fr fr β€” go check out the kernel file:

./drivers/gpu/drm/amd/amdgpu/dce_v8_0.c

and then the rest of the squad:

like yes that's a lot of names but every single one of them is doing her thing and we respect it πŸ’…


ngl bestie, this one's a small page but she's important. bandwidth math = the display stays smooth. don't sleep on her πŸ’€

and that's the whole page!! brought to you by ./drivers/gpu/drm/amd/amdgpu, dated October 2026 β€” mwah, love u, go read dce_v8_0.c πŸŒΈπŸ’–πŸŽ€

πŸ“¦ where this page comes from