dce_v6_0_latency_watermark(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

✨ dce_v6_0_latency_watermark(9) ✨

okay bestie so we're in the Kernel API Manual, section 9, and today's main character is dce_v6_0_latency_watermark πŸ’… don't worry, it's way less scary than the name looks, i promise 🫢


🌸 NAME 🌸

dce_v6_0_latency_watermark β€” get the latency watermark ⭐

like, that's literally the whole job. it gets the latency watermark. slay.


πŸŽ€ SYNOPSIS πŸŽ€

u32 dce_v6_0_latency_watermark (struct dce6_wm_params *wm );

so you hand it your watermark params and it hands you back a u32. transactional. iconic. ✨


πŸ¦‹ ARGUMENTS πŸ¦‹

  • wm β€” the watermark calculation data πŸ’– this is the lil struct that carries everything the function needs to do its math. it's the vibe check input, yk?

πŸ’œ DESCRIPTION πŸ’œ

okay so here's the tea 🍡 β€” this function calculates the latency watermark (CIK). that's it, that's the whole plot.

it's used for display watermark bandwidth calculations, so basically it's one piece of the bigger bandwidth-math puzzle 🧩

and the return value? the latency watermark in ns (nanoseconds, bestie, we're talking tiny tiny time) ⏱️✨

ngl the description is short but that's genuinely everything the page says β€” no cap, no extra lore πŸ™ˆ

🌈 SEE ALSO 🌈

if you wanna go down the rabbit hole (and honestly? obsessed), the kernel file lives here:

./drivers/gpu/drm/amd/amdgpu/dce_v6_0.c

and here's the whole friend group πŸ‘‘βœ¨:


mwah πŸ’‹ that's the page!! sourced straight from ./drivers/gpu/drm/amd/amdgpu, dated October 2026, in classic manual-section-9 fashion β€” periodt πŸŽ€βœ¨

πŸ“¦ where this page comes from