cg6_fillrect(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

✨ cg6_fillrect β€” the Kernel API Manual, section 9 ✨

okay so bestie, welcome to cg6_fillrect(9) πŸŽ€ this is the little kernel function that literally just draws a filled-in rectangle on your screen. that's it. that's the whole vibe. and honestly? iconic πŸ’…


🌸 SYNOPSIS 🌸

void cg6_fillrect (struct fb_info *info , const struct fb_fillrect *rect
);

yes, the signature really does break across two lines like that. she's a little dramatic, we love her 🫢 it returns void, so don't go looking for a return value β€” there isn't one, periodt.


πŸ¦‹ ARGUMENTS πŸ¦‹

  • info β€” the frame buffer structure that represents a single frame buffer. think of it as the ~main character~ β€” one struct, one frame buffer, that's the whole relationship πŸ’–
  • rect β€” the structure that defines the rectangle and the operation. so like… the shape, the spot, and what we're doing to it. she's the blueprint, she's the plan πŸ“βœ¨

πŸ’œ SEE ALSO πŸ’œ

kernel file ./drivers/video/fbdev/cg6.c β€” go read her, she slays

all of them are the cg6 siblings and you should lowkey say hi to the whole family πŸ‘‘πŸŒˆ


ngl bestie, this one is short and sweet β€” no flags, no exit statuses, no environment variables, no warnings. just a rectangle, a frame buffer, and good vibes only πŸ™ˆπŸ’€

okay that's the whole page fr fr πŸ“ huge mwah to you for reading this far. this came out of the Kernel API Manual β€” the cg6_fillrect(9) page, source ./drivers/video/fbdev, dated October 2026 ⭐ and that's the sign-off, bestie, go draw some rectangles πŸ’…πŸ’–

πŸ“¦ where this page comes from