__bfq_activate_entity(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’… __bfq_activate_entity(9) β€” like, the activation glow-up ✨

okay so before we even start: this is a page from the Kernel API Manual, bestie. Kernel. API. Manual. We're in the big leagues now πŸŽ€ and the star of the show is __bfq_activate_entity β€” yes, with two leading underscores, she's that kind of function πŸ’…


🌸 NAME 🌸

__bfq_activate_entity β€” literally handles the activation of an entity. that's it, that's the whole vibe check πŸ¦‹


✨ SYNOPSIS ✨

void __bfq_activate_entity (struct bfq_entity *entity , bool
non_blocking_wait_rq );

no cap, that's the exact signature, character for character, don't come for me 😌


🫢 ARGUMENTS 🫢

  • entity β€” the entity being activated. she's the main character of this function, periodt πŸ‘‘
  • non_blocking_wait_rq β€” true if the entity was waiting for a request. like, was she in her waiting era? πŸ™ˆ

πŸ’– DESCRIPTION πŸ’–

So this gets called for a 'true' activation β€” meaning the entity is not active, and one of its children just received a new request. it's giving "your kid booked a gig so now the whole family's booked" energy honestly 😭

Basically, what this function does is:

  • updates the timestamps of entity ⏱️
  • inserts entity into its active tree 🌳
  • and it does that after possibly extracting it from its idle tree β€” so she might need to leave her idle era first, no big deal, we love a smooth transition ✨

that's the whole thing. update timestamps, migrate trees, slay πŸ’…


🌈 SEE ALSO 🌈

okay this list is long, grab a snack πŸ“ β€” but every single one's here, fr fr:

like I said. long list. but she ate, no crumbs πŸ’€πŸ”₯


πŸ’€ real talk though: this page is from ./block and it's dated October 2026 β€” so if you're reading this in the future, hey bestie, you're exactly on time 🫢

okay that's the whole page, go forth and activate your entities, ily, bye πŸ’œπŸ§šβ­

πŸ“¦ where this page comes from