LIEROLIBRE(6)
π LIEROLIBRE(6) π
okay bestie, welcome to the lierolibre manual page, from the lierolibre Manual, section 6. grab a snack, we're going in π
β¨ NAME β¨
lierolibre β a script that launches lierolibre. that's it, that's the job π
β¨ SYNOPSIS β¨
lierolibre [inputfile [inputdir [outputfile]]]
lierolibre [-f|--file inputfile] [-d|--dir inputdir]
[-w|--write outputfile] [-v|--sdlvideo videodriver]
[-h|--help]
β¨ DESCRIPTION β¨
lierolibre is an old-school earthworm action game, and it's a direct fork of Liero. no cap. πͺ±
so like, the features? we have them:
- 2 worms, 40 weapons, great playability, two game modes: Kill'em All and Game of Tag, plus AI-players without true intelligence! π iconic honestly
- Extensions via a hidden F1 menu:
- Replays, game controller support, powerlevel palettes
- Fullscreen, x2, x3 and x4 scaling via the F5, F6, F7 and F8 keys
lierolibre is a script which executes the lierolibre binary from the /usr/lib/games/lierolibre directory. The script defaults to using the directory /usr/share/games/lierolibre as the inputfile parameter.
If inputfile points to a directory (which is the default case), lierolibre copies the file liero.cfg from this directory to $HOME/.lierolibre/ unless it already exists in this location. liero.cfg is a plain text file which can be modified, go wild! But don't be surprised if the game crahes ;) π
okay so "crahes" is spelled like that in the original and i'm keeping it exactly, that's not me being sloppy, that's canon π
β¨ OPTIONS β¨
[-f|--file] inputfileβ Reads game variables from the given file or directory.
If inputfile points to a directory or a file with an unknown extension, and inputdir is not set, OR if inputfile points to a directory and inputdir is set, the game will try to load the liero.cfg file from $HOME/.lierolibre/ first, otherwise it loads it from the directory of inputfile. π¦
[-d|--dir] inputdirβ Reads the filesLIERO.CHRLIERO.SNDNAMES.DATfrom the given directory. If not set, the game uses the directory of inputfile instead. π[-w|--write] outputfileβ Writes all game variables to a plain text file. βοΈ-v|--sdlvideo videodriverβ Sets theSDL_VIDEODRIVERenvironment variable. π₯οΈ-h|--helpβ Print a brief help overview. π«Ά
β¨ EXAMPLES β¨
lierolibre mymod/LIERO.EXE
Reads game variables from a (potentially) modded EXE file, and reads game data from files in mymod/.
lierolibre -f mymod/LIERO.EXE -d /usr/share/games/lierolibre -w
mymod_liero.cfg
Reads game variables from a (potentially) modded EXE file and writes them to a plain text config file (and starts the game).
lierolibre mymod_liero.cfg mydata
Reads game variables from a custom plain text config file, and reads the game data from another directory.
β¨ AUTHORS β¨
This manual page was written by Martin Erik Werner <martinerikwerner@gmail.com> πΈ
β¨ HISTORY β¨
- Joosa Reikkinen "MetsnElimet" created the original Liero game and graphics. π
- Erik Lindroos "Gliptic", with help from Mario Carbajal "basro" re-created Liero as OpenLiero, which later became the official version of Liero. π₯
- Martin Erik Werner "arand" created lierolibre as a direct fork from Liero (OpenLiero). π
- "sea" created the replacement sounds used in lierolibre. π΅
β¨ SEE ALSO β¨
lierolibre-extractgfx(6) lierolibre-packgfx(6) lierolibre-extractsounds(6) lierolibre-packsounds(6) lierolibre-extractlev(6) lierolibre-packlev(6)
and that's the whole page bestie!! π¦β¨ this was lierolibre 0.5, dated 2012-11-14, manual section LIEROLIBRE(6) β go forth and play some worms, ily, mwah π π
π¦ where this page comes from
- debian bookworm: lierolibre 0.5-3+b3 Β· BSD-2-Clause
- debian trixie: lierolibre 0.5-5+b1 Β· BSD-2-Clause
- ubuntu jammy: lierolibre 0.5-3build3 Β· BSD-2-Clause
- ubuntu noble: lierolibre 0.5-3build4 Β· BSD-2-Clause
- ubuntu questing: lierolibre 0.5-5build3
- ubuntu resolute: lierolibre 0.5-5build4 Β· BSD-2-Clause
- ubuntu stonking: lierolibre 0.5-5build4 Β· BSD-2-Clause
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms