LIEROLIBRE(6)

πŸ’– LIEROLIBRE(6) πŸ’–

okay bestie, welcome to the lierolibre manual page, from the lierolibre Manual, section 6. grab a snack, we're going in πŸ“


✨ NAME ✨

lierolibre β€” a script that launches lierolibre. that's it, that's the job πŸ’…


✨ SYNOPSIS ✨

lierolibre [inputfile [inputdir [outputfile]]]

lierolibre [-f|--file inputfile] [-d|--dir inputdir]
           [-w|--write outputfile] [-v|--sdlvideo videodriver]
           [-h|--help]

✨ DESCRIPTION ✨

lierolibre is an old-school earthworm action game, and it's a direct fork of Liero. no cap. πŸͺ±

so like, the features? we have them:

  • 2 worms, 40 weapons, great playability, two game modes: Kill'em All and Game of Tag, plus AI-players without true intelligence! 😭 iconic honestly
  • Extensions via a hidden F1 menu:
    • Replays, game controller support, powerlevel palettes
  • Fullscreen, x2, x3 and x4 scaling via the F5, F6, F7 and F8 keys

lierolibre is a script which executes the lierolibre binary from the /usr/lib/games/lierolibre directory. The script defaults to using the directory /usr/share/games/lierolibre as the inputfile parameter.

If inputfile points to a directory (which is the default case), lierolibre copies the file liero.cfg from this directory to $HOME/.lierolibre/ unless it already exists in this location. liero.cfg is a plain text file which can be modified, go wild! But don't be surprised if the game crahes ;) πŸ’€

okay so "crahes" is spelled like that in the original and i'm keeping it exactly, that's not me being sloppy, that's canon πŸŽ€

✨ OPTIONS ✨

  • [-f|--file] inputfile β€” Reads game variables from the given file or directory.

If inputfile points to a directory or a file with an unknown extension, and inputdir is not set, OR if inputfile points to a directory and inputdir is set, the game will try to load the liero.cfg file from $HOME/.lierolibre/ first, otherwise it loads it from the directory of inputfile. πŸ¦‹

  • [-d|--dir] inputdir β€” Reads the files LIERO.CHR LIERO.SND NAMES.DAT from the given directory. If not set, the game uses the directory of inputfile instead. πŸ“
  • [-w|--write] outputfile β€” Writes all game variables to a plain text file. ✍️
  • -v|--sdlvideo videodriver β€” Sets the SDL_VIDEODRIVER environment variable. πŸ–₯️
  • -h|--help β€” Print a brief help overview. 🫢

✨ EXAMPLES ✨

lierolibre mymod/LIERO.EXE

Reads game variables from a (potentially) modded EXE file, and reads game data from files in mymod/.

lierolibre -f mymod/LIERO.EXE -d /usr/share/games/lierolibre -w
mymod_liero.cfg

Reads game variables from a (potentially) modded EXE file and writes them to a plain text config file (and starts the game).

lierolibre mymod_liero.cfg mydata

Reads game variables from a custom plain text config file, and reads the game data from another directory.


✨ AUTHORS ✨

This manual page was written by Martin Erik Werner <martinerikwerner@gmail.com> 🌸


✨ HISTORY ✨

  • Joosa Reikkinen "MetsnElimet" created the original Liero game and graphics. πŸ‘‘
  • Erik Lindroos "Gliptic", with help from Mario Carbajal "basro" re-created Liero as OpenLiero, which later became the official version of Liero. πŸ”₯
  • Martin Erik Werner "arand" created lierolibre as a direct fork from Liero (OpenLiero). πŸ’œ
  • "sea" created the replacement sounds used in lierolibre. 🎡

✨ SEE ALSO ✨

lierolibre-extractgfx(6) lierolibre-packgfx(6) lierolibre-extractsounds(6) lierolibre-packsounds(6) lierolibre-extractlev(6) lierolibre-packlev(6)


and that's the whole page bestie!! πŸ¦‹βœ¨ this was lierolibre 0.5, dated 2012-11-14, manual section LIEROLIBRE(6) β€” go forth and play some worms, ily, mwah πŸ’…πŸ’–