TTF_TextEngine(3type)

πŸ’– NAME πŸ’–

TTF_TextEngine β€” bestie, this is the text engine you use to create text objects ✨


πŸ“ HEADER FILE πŸ“

It lives in SDL3_ttf/SDL_ttf.h, no cap 🫢


✨ SYNOPSIS ✨

#include "SDL3_ttf/SDL_ttf.h"

typedef struct TTF_TextEngine TTF_TextEngine;

πŸŽ€ DESCRIPTION πŸŽ€

okay so listen. TTF_TextEngine is a public interface, right? Which means applications and libraries can both use it to do their own customized rendering with text objects πŸ’… Like, you get to be the main character of your own text-drawing situation. If you want the full lore, go peek at <SDL3_ttf/SDL_textengine.h> β€” that's where all the details are hiding πŸ¦‹

And here's the tea: the library already ships with three text engines, so you literally have options, periodt:

  • Drawing to an SDL_Surface, created with
TTF_CreateSurfaceTextEngine ()
  • Drawing with an SDL 2D renderer, created with
TTF_CreateRendererTextEngine ()
  • Drawing with the SDL GPU API, created with
TTF_CreateGPUTextEngine ()

Pick your fighter, bestie, all three are iconic in their own way 🌈


🌸 AVAILABILITY 🌸

This struct has been around since SDL_ttf 3.0.0 β€” so it's been slaying since day one πŸ‘‘


and that's the whole page, mwah πŸ’‹ this one's from the SDL_ttf crew, version 3.2.2, and it's TTF_TextEngine(3type) iykyk πŸ’–βœ¨πŸŽ€

πŸ“¦ where this page comes from