SDL_TrayMenu(3type)

πŸ’– SDL_TrayMenu πŸ’–

okay bestie, welcome to the SDL3 DATATYPES corner of the manual, where we're talking about SDL_TrayMenu(3type) β€” yes, that's the whole vibe of this page. it's a type page. it's short. it's iconic. let's go. πŸŽ€


✨ NAME ✨

SDL_TrayMenu β€” an opaque handle representing a menu/submenu on a system tray object.

lowkey the whole personality of this thing is "you don't get to see inside me, you just get to hold me." opaque. mysterious. main character energy fr fr. πŸ’…

🌸 SYNOPSIS 🌸

#include <SDL3/SDL_tray.h>

typedef struct SDL_TrayMenu SDL_TrayMenu;

so that's the whole deal: you pull in the header, and you get a typedef struct SDL_TrayMenu SDL_TrayMenu;. the struct itself is never defined for you β€” it's just a name you pass around like a lil hall pass. 🫢


πŸ¦‹ AVAILABILITY πŸ¦‹

this struct has been available since SDL 3.2.0. no cap, it's been here a minute.


🧚 final thoughts 🧚

and that's the page, bestie β€” short and sweet and exactly what it says on the tin. not me writing an entire essay about a typedef. 😭

this lil love letter was brought to you by Simple Directmedia Layer, version SDL 3.4.18, and yeah, it's the SDL_TrayMenu(3type) page. go forth and menu. πŸ‘‘πŸ’–

πŸ“¦ where this page comes from