SDL_SharedObject(3type)

πŸ’– NAME πŸ’–

okay so bestie, we're in the SDL3 DATATYPES manual, and the main character is SDL_SharedObject β€” an opaque datatype that represents a loaded shared object. that's the whole vibe check. no cap, it's iconic. πŸ’…

🌸 SYNOPSIS 🌸

the way that you bring this icon into your code is literally just:

#include <SDL3/SDL_loadso.h>

typedef struct SDL_SharedObject SDL_SharedObject;

copy it exact, bestie, don't freestyle the spelling. fr fr. πŸŽ€

✨ AVAILABILITY ✨

this datatype has been available since SDL 3.2.0. so if you're on something older, it's giving not-yet, sorry. πŸ¦‹

πŸ¦‹ SEE ALSO πŸ¦‹

go read these next, they're the whole supporting cast:


source: Simple Directmedia Layer, version: SDL 3.4.18, and date: the footer doesn't give one β€” just the page name SDL_SharedObject(3type). so that's the sign-off, mwah πŸ’‹βœ¨

πŸ“¦ where this page comes from