SDL_RenderEvent(3type)
β¨ SDL_RenderEvent β¨
okay bestie, welcome to the SDL_RenderEvent page π this is one of the SDL3 datatype pages (the manual calls the whole collection SDL3 DATATYPES, iykyk), and we're about to get into the renderer event struct. it's giving "short and sweet" fr fr β no cap, this one's a quick read π
πΈ NAME πΈ
SDL_RenderEvent β the Renderer event structure, aka the whole event.render.* family π¦
like, when your renderer is going THROUGH it, this is the struct that shows up to tell you π
β¨ SYNOPSIS β¨
first things first, you gotta pull in the header:
#include <SDL3/SDL_events.h>
and here's the struct itself, verbatim, don't touch a single character:
typedef struct SDL_RenderEvent
{
SDL_EventType type; /**< SDL_EVENT_RENDER_TARGETS_RESET, SDL_EVENT_RENDER_DEVICE_RESET, SDL_EVENT_RENDER_DEVICE_LOST */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_WindowID windowID; /**< The window containing the renderer in question. */
} SDL_RenderEvent;
let's break down the members, because every single one of them matters π
typeβ the event type, and it's lowkey a pick-your-fighter situation. it's one ofSDL_EVENT_RENDER_TARGETS_RESET,SDL_EVENT_RENDER_DEVICE_RESET, orSDL_EVENT_RENDER_DEVICE_LOST. so like, targets got reset, or the device got reset, or β and this is the dramatic one β the device got lost π. it's anSDL_EventType, obviously πreservedβ aUint32just vibing there. it's reserved, bestie. do not touch it, do not look at it, do not make it your main character. hands off πtimestampβ aUint64measured in nanoseconds, and it gets populated usingSDL_GetTicksNS(). so when this event happened? the struct knows. down to the nanosecond. iconic precision fr β±οΈwindowIDβ anSDL_WindowIDthat tells you the window containing the renderer in question. which renderer? the one in question. that one. the one we're talking about πͺ
π AVAILABILITY π
this struct has been available since SDL 3.2.0 β so if you're on something older than that, sorry babe, it's not there yet π«Ά
ngl this page is short, so there's no SEE ALSO, no OPTIONS, no EXIT STATUS, none of that. just the struct, the vibes, and you. and honestly? slay π
and that's the whole thing, bestie! this was the SDL_RenderEvent(3type) page, coming to you from Simple Directmedia Layer, SDL 3.4.18, dated right along with it π go forth and handle those renderer events, you absolute legend πβ¨
π¦ where this page comes from
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms