SDL_MessageBoxFlags(3type)

πŸ’– SDL_MessageBoxFlags πŸ’–

okay so this little icon comes from the SDL3 DATATYPES manual, and it's literally the blueprint for making your message boxes pop off. no cap. ✨

🌸 NAME 🌸

SDL_MessageBoxFlags β€” message box flags, periodt. πŸ’…

✨ SYNOPSIS ✨

#include <SDL3/SDL_messagebox.h>

typedef Uint32 SDL_MessageBoxFlags;

#define SDL_MESSAGEBOX_ERROR                    0x00000010u /**< error dialog */
#define SDL_MESSAGEBOX_WARNING                  0x00000020u /**< warning dialog */
#define SDL_MESSAGEBOX_INFORMATION              0x00000040u /**< informational dialog */
#define SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT    0x00000080u /**< buttons placed left to right */
#define SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT    0x00000100u /**< buttons placed right to left */

the way these flags are set up? iconic. here's the breakdown bestie:

  • SDL_MESSAGEBOX_ERROR β€” 0x00000010u β€” error dialog energy 😭
  • SDL_MESSAGEBOX_WARNING β€” 0x00000020u β€” warning dialog vibes ⚠️
  • SDL_MESSAGEBOX_INFORMATION β€” 0x00000040u β€” informational dialog, iykyk πŸ’
  • SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT β€” 0x00000080u β€” buttons placed left to right πŸ‘ˆπŸ‘‰
  • SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT β€” 0x00000100u β€” buttons placed right to left πŸ‘‰πŸ‘ˆ

πŸ’« DESCRIPTION πŸ’«

if supported will display warning icon, etc. β€” so basically, when the platform supports it, you get the warning icon and all that cute extra stuff. πŸŽ€ that's the whole vibe.

πŸ¦‹ AVAILABILITY πŸ¦‹

this datatype has been available since SDL 3.2.0, bestie. it's been here for a minute. 🫢


and that's the tea! this page is from the Simple Directmedia Layer source, version SDL 3.4.18, and it's the SDL_MessageBoxFlags(3type) manual page. mwah πŸ’‹

πŸ“¦ where this page comes from