SDL_MessageBoxData(3type)

πŸ’– SDL_MessageBoxData πŸ’–

okay bestie, welcome to the SDL3 DATATYPES corner of the manual, where we talk about SDL_MessageBoxData β€” it's the MessageBox structure holding the title, the text, the window, all of it. basically the whole vibe of a popup in one struct. πŸŽ€


✨ NAME ✨

SDL_MessageBoxData β€” the MessageBox structure that's carrying the title, the text, the window, etc. like it's holding all the emotional baggage of your dialog box 🫢


✨ SYNOPSIS ✨

first things first, you gotta invite it in:

#include <SDL3/SDL_messagebox.h>

and here's the whole look, no notes, it ate:

typedef struct SDL_MessageBoxData
{
    SDL_MessageBoxFlags flags;
    SDL_Window *window;                 /**< Parent window, can be NULL */
    const char *title;                  /**< UTF-8 title */
    const char *message;                /**< UTF-8 message text */

    int numbuttons;
    const SDL_MessageBoxButtonData *buttons;

    const SDL_MessageBoxColorScheme *colorScheme;   /**< SDL_MessageBoxColorScheme, can be NULL to use system settings */
} SDL_MessageBoxData;

let's break down the cast, because every field is a main character:

  • SDL_MessageBoxFlags flags β€” the flags, doing flags things.
  • SDL_Window *window β€” the parent window. and yes, it can be NULL, she's flexible like that. πŸ’…
  • const char *title β€” the title, and it's gotta be UTF-8 bestie, don't play with encoding.
  • const char *message β€” the actual message text, also UTF-8. ✨
  • int numbuttons β€” how many buttons we're working with, count them.
  • const SDL_MessageBoxButtonData *buttons β€” the buttons themselves. iconic. πŸ‘‘
  • const SDL_MessageBoxColorScheme *colorScheme β€” the SDL_MessageBoxColorScheme, and lowkey it can be NULL if you want to just use the system settings instead. she's giving "let the OS decide" energy. 🌸

✨ AVAILABILITY ✨

this struct has been serving looks since SDL 3.2.0. so if you're on anything older... not her problem, ngl. 😭


reminder bestie: the two NULL-able fields are window and colorScheme β€” window gives you no parent, colorScheme gives you the system's default colors. that's it, that's the tea. πŸ“

Simple Directmedia Layer πŸ¦‹ SDL 3.4.18 πŸ¦‹ SDL_MessageBoxData(3type)

k bye, go make a popup that slays πŸ’–βœ¨πŸŽ€

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