SDL_MainThreadCallback(3type)

πŸ’– SDL_MainThreadCallback πŸ’–

okay bestie, so this is a page from the SDL3 DATATYPES manual, and it's about one very specific little guy: SDL_MainThreadCallback. it's giving "tiny type, big job" energy, and honestly? we're obsessed. 🫢


✨ NAME ✨

SDL_MainThreadCallback β€” the callback that runs on the main thread. that's it, that's the whole vibe. πŸ’…


✨ SYNOPSIS ✨

#include <SDL3/SDL_init.h>

typedef void (SDLCALL *SDL_MainThreadCallback)(void *userdata);

look at her. a function pointer typedef. iconic. she returns void and takes exactly one void *. no notes. 🌸


✨ FUNCTION PARAMETERS ✨

  • userdata β€” an app-controlled pointer that gets passed straight to the callback. literally whatever you want it to be, bestie, it's your pointer, your rules. πŸŽ€

✨ AVAILABILITY ✨

this datatype has been around since SDL 3.2.0. so if you're on something older than that... no she's not there yet, sorry babes. 😭


✨ SEE ALSO ✨


fr fr, the one rule of this callback: it runs on the main thread. that's the whole point. don't come for her, she's doing exactly what she said she'd do. πŸ‘‘

and that's the tea, bestie!! πŸ’œ this page came to you from the Simple Directmedia Layer girlies, living in SDL 3.4.18, filed under SDL_MainThreadCallback(3type). mwah, go slay your threading. πŸ’–βœ¨πŸ¦‹

πŸ“¦ where this page comes from