SDL_JoystickID(3type)

πŸ’– SDL_JoystickID(3type) πŸ’–

okay so bestie, this page is from the SDL3 DATATYPES manual, and it's all about the lil ID card a joystick gets when it pulls up to your system. no cap. πŸŽ€


✨ NAME ✨

SDL_JoystickID β€” this is a unique ID for a joystick for the time it is connected to the system, and it is never reused for the lifetime of the application. periodt. πŸ’…


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_joystick.h>

typedef Uint32 SDL_JoystickID;

πŸ¦‹ DESCRIPTION πŸ¦‹

If the joystick is disconnected and reconnected, it will get a new ID. like, it's not coming back with the same vibe, bestie. πŸ™ˆ

The value 0 is an invalid ID. so if u see 0, that's not it. it's giving invalid energy. πŸ’€


⭐ AVAILABILITY ⭐

This datatype is available since SDL 3.2.0. slay. πŸ‘‘


This page was brought to u by Simple Directmedia Layer, version SDL 3.4.18, and the manual page is SDL_JoystickID(3type). bye bestie πŸ«ΆπŸ’–

πŸ“¦ where this page comes from