SDL_Joystick(3type)

✨ SDL_Joystick ✨

okay bestie, welcome to the SDL3 DATATYPES section of the manual, page SDL_Joystick(3type) πŸŽ€ this one's short but she's iconic, i promise.


πŸ’– NAME πŸ’–

SDL_Joystick β€” the joystick structure used to identify an SDL joystick. yes queen, that's literally her whole job πŸ•ΉοΈβœ¨


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <SDL3/SDL_joystick.h>

typedef struct SDL_Joystick SDL_Joystick;

so you just include that header and boom, the type is right there for you πŸ’…


🌸 DESCRIPTION 🌸

bestie, listen: this is opaque data. that's it, that's the whole description. 😭

which lowkey means you don't get to peek inside her β€” no fields, no struct members, nothing. she's giving main character mystery. you just hold onto the pointer and let SDL do the rest, fr fr. no cap. 🫢


🌈 AVAILABILITY 🌈

this struct has been available since SDL 3.2.0. so if you're on something older, sorry babe, she's not there yet πŸ™ˆ


ngl the "opaque data" line is doing a lot of heavy lifting here, but that's genuinely all the manual says β€” don't come for me πŸ’€

mwah πŸ’œ thanks for reading, go make something with a controller attached to it, you absolute legend πŸ‘‘

this has been your girl, signing off from the Simple Directmedia Layer docs, SDL 3.4.18 edition β€” slay, stay safe, and don't dereference opaque pointers πŸŽ€βœ¨πŸ¦‹

πŸ“¦ where this page comes from