SDL_GPUSTORAGEBUFFERREADWRITEBINDING(3type)
π SDL_GPUStorageBufferReadWriteBinding
okay bestie, welcome to the SDL3 DATATYPES section, this one's called SDL_GPUStorageBufferReadWriteBinding(3type) and it's literally just a lil struct that holds the deets for binding buffers inside a compute pass. so unserious of a struct, so important to your pipeline. π
β¨ NAME β¨
SDL_GPUStorageBufferReadWriteBinding β a structure specifying parameters related to binding buffers in a compute pass. yes queen, that's the whole job. πΈ
π SYNOPSIS π
first things first, go get the header:
#include <SDL3/SDL_gpu.h>
and here's the struct in all her glory, no cap, every field included:
typedef struct SDL_GPUStorageBufferReadWriteBinding
{
SDL_GPUBuffer *buffer; /**< The buffer to bind. Must have been created with SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_WRITE. */
bool cycle; /**< true cycles the buffer if it is already bound. */
Uint8 padding1;
Uint8 padding2;
Uint8 padding3;
} SDL_GPUStorageBufferReadWriteBinding;
π«Ά DESCRIPTION π«Ά
so like, imagine you're setting up a compute pass and you need to tell SDL "hey bestie, here's the storage buffer I want bound for read+write". that's this struct. it's giving β¨parametersβ¨. it is the thing you hand over when you're binding buffers in a compute pass.
let's break the fields down one by one, because we do not skip. ever. π
bufferβ the buffer to bind. β οΈ and this is the part where you listen to me: it must have been created withSDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_WRITE. not vibes, not hopes, that flag. periodt.cycleβ abool. when it'strue, it cycles the buffer if it is already bound. if it's already bound and you want it cycled, this is your girl. π₯padding1β aUint8. it's padding. she's there for the layout, she's not here for the drama. πpadding2β anotherUint8. more padding. iconic, honestly.padding3β a thirdUint8. yes bestie, there are three of them, and every single one of them is staying in this doc. π
π AVAILABILITY π
this struct is available since SDL 3.2.0. so if you're on something older... no she didn't. upgrade. π
π¦ SEE ALSO π¦
SDL_BeginGPUComputePass(3)β go read her next, iykyk, that's where this struct actually gets put to work. β¨
and that's the whole page, bestie, you ate that. stay slaying, stay binding, stay cycling. π
this has been Simple Directmedia Layer, SDL 3.4.18 edition, filed under SDL_GPUStorageBufferReadWriteBinding(3type) β mwah, take care of her π
π¦ where this page comes from
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
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