SDL_GPUSTORAGEBUFFERREADWRITEBINDING(3type)

πŸ’… SDL_GPUStorageBufferReadWriteBinding

okay bestie, welcome to the SDL3 DATATYPES section, this one's called SDL_GPUStorageBufferReadWriteBinding(3type) and it's literally just a lil struct that holds the deets for binding buffers inside a compute pass. so unserious of a struct, so important to your pipeline. πŸŽ€


✨ NAME ✨

SDL_GPUStorageBufferReadWriteBinding β€” a structure specifying parameters related to binding buffers in a compute pass. yes queen, that's the whole job. 🌸


🌈 SYNOPSIS 🌈

first things first, go get the header:

#include <SDL3/SDL_gpu.h>

and here's the struct in all her glory, no cap, every field included:

typedef struct SDL_GPUStorageBufferReadWriteBinding
{
    SDL_GPUBuffer *buffer;  /**< The buffer to bind. Must have been created with SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_WRITE. */
    bool cycle;             /**< true cycles the buffer if it is already bound. */
    Uint8 padding1;
    Uint8 padding2;
    Uint8 padding3;
} SDL_GPUStorageBufferReadWriteBinding;

🫢 DESCRIPTION 🫢

so like, imagine you're setting up a compute pass and you need to tell SDL "hey bestie, here's the storage buffer I want bound for read+write". that's this struct. it's giving ✨parameters✨. it is the thing you hand over when you're binding buffers in a compute pass.

let's break the fields down one by one, because we do not skip. ever. πŸ’–

  • buffer β€” the buffer to bind. ⚠️ and this is the part where you listen to me: it must have been created with SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_WRITE. not vibes, not hopes, that flag. periodt.
  • cycle β€” a bool. when it's true, it cycles the buffer if it is already bound. if it's already bound and you want it cycled, this is your girl. πŸ”₯
  • padding1 β€” a Uint8. it's padding. she's there for the layout, she's not here for the drama. πŸ’…
  • padding2 β€” another Uint8. more padding. iconic, honestly.
  • padding3 β€” a third Uint8. yes bestie, there are three of them, and every single one of them is staying in this doc. πŸ™ˆ

πŸ‘‘ AVAILABILITY πŸ‘‘

this struct is available since SDL 3.2.0. so if you're on something older... no she didn't. upgrade. πŸ’€


πŸ¦‹ SEE ALSO πŸ¦‹


and that's the whole page, bestie, you ate that. stay slaying, stay binding, stay cycling. 🌈

this has been Simple Directmedia Layer, SDL 3.4.18 edition, filed under SDL_GPUStorageBufferReadWriteBinding(3type) β€” mwah, take care of her πŸ’œ

πŸ“¦ where this page comes from