SDL_GPURenderState(3type)

πŸ“¦
version 3.4.18 Β· 5 versions
, in fedora 43, fedora 44

✨ SDL_GPURenderState ✨

okay bestie, welcome to the SDL_GPURenderState page πŸ’– this one lives in the SDL3 DATATYPES corner of the manual, and it's literally the whole vibe of "custom GPU render state" β€” like, you get to bring your own state to the render party instead of just accepting whatever the defaults are giving. πŸ‘‘


🌸 NAME 🌸

SDL_GPURenderState β€” a custom GPU render state, no cap. πŸ’…


πŸŽ€ SYNOPSIS πŸŽ€

#include <SDL3/SDL_render.h>

typedef struct SDL_GPURenderState SDL_GPURenderState;

yep that's the whole thing. an opaque struct type, so you never poke at its insides β€” you just hold onto it and pass it around like a little ✨ticket✨ to your own render state. 🎟️


πŸ¦‹ AVAILABILITY πŸ¦‹

This struct is available since SDL 3.4.0. so if you're on anything older, it's giving ✨not yet✨ β€” upgrade time, bestie. 🌈


πŸ‘‘ SEE ALSO πŸ‘‘


and that's the page!! short, sweet, iconic. πŸ“

this was brought to you by Simple Directmedia Layer, running SDL 3.4.18, and yeah it's the SDL_GPURenderState(3type) page in case the tabs at the top didn't already tell you. go forth and render, bestie πŸ§šπŸ’–

πŸ“¦ where this page comes from