MIX_SetTrack3DPosition(3)
π MIX_SetTrack3DPosition(3) π
okay bestie, welcome to the SDL_mixer3 FUNCTIONS corner of the group chat π this one's all about yeeting a track into 3D space so it can vibe on the correct speakers. no cap.
β¨ NAME β¨
MIX_SetTrack3DPosition β set a track's position in 3D space π¦
β¨ SYNOPSIS β¨
#include <SDL3_mixer/SDL_mixer.h>
bool MIX_SetTrack3DPosition(MIX_Track *track, const MIX_Point3D *position);
β¨ DESCRIPTION β¨
okay so first, a lil real talk from the manpage itself, and I'm literally quoting the vibe here: SDL_mixer is not trying to be an extremely powerful 3D API. It lacks the 3D features other APIs like OpenAL offer β there's no doppler effect, no distance models, no rolloff, etc. This is meant to be Good Enough for games that can use some positional sounds and can even take advantage of surround-sound configurations. it's giving "cozy small API, big heart" π«Ά
so, the actual function:
- if position is not
NULL, this track gets switched into 3D positional mode β¨ - if position is
NULL, this disables positional mixing β and bestie, that means both the full 3D spatialization from this very function and the forced-stereo mode fromMIX_SetTrackStereo(). both. gone. π
in 3D positional mode, SDL_mixer will mix this track as if it were actually positioned in 3D space, which includes:
- distance attenuation β quieter as it gets further from the listener π
- spatialization β positioned on the correct speakers to suggest direction, either with stereo outputs or full surround sound π
for a mono speaker output, spatialization is effectively disabled, but distance attenuation will still work β which, honestly, is all you can really do with a single speaker. it's doing its best π₯Ί
the coordinate system operates like OpenGL or OpenAL: a "right-handed"</> coordinate system. see MIX_Point3D for the details.
the listener is always at coordinate (0,0,0) and can't be changed. periodt. it's the main character and it's not moving π
the track's input will be converted to mono (1 channel) so it can be rendered across the correct speakers. slay.
β¨ FUNCTION PARAMETERS β¨
trackβ the track for which to set 3D position π§positionβ the new 3D position for the track. May beNULL.
β¨ RETURN VALUE β¨
returns true on success or false on failure π β call SDL_GetError() for more information, she'll tell you what went wrong.
β¨ THREAD SAFETY β¨
it is safe to call this function from any thread π no locking drama, no chaos, we love a queen that plays nice.
β¨ AVAILABILITY β¨
this function is available since SDL_mixer 3.0.0 β
β¨ SEE ALSO β¨
iykyk π
and that's the whole page, bestie!! go forth and position ur sounds in space πΈ this was brought to you by SDL_mixer 3.2.4, muah π stay iconic π
π¦ where this page comes from
- fedora 44: SDL3_mixer-doc 3.2.4-3.fc44 Β· Zlib AND (GPL-2.0-or-later OR LGPL-2.0-or-later)
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms