al_set_render_state(3alleg5)
β¨ al_set_render_state β¨
okay so bestie, welcome to the Allegro 5 API corner of the manual π this one's short and sweet but it's lowkey a glow-up button for your rendering, so let's get into it.
πΈ NAME πΈ
al_set_render_state β the Allegro 5 API function that sets a render state, no cap π
π SYNOPSIS π
#include <allegro5/allegro.h>
void al_set_render_state(ALLEGRO_RENDER_STATE state, int value)
π¦ DESCRIPTION π¦
So here's the tea: this function sets one of several render attributes. You hand it a state, you hand it a value, and boom β attribute set. Which attributes, you ask? Go peek at ALLEGRO_RENDER_STATE(3alleg5), that's where the whole menu lives, iykyk π
β οΈ important vibe check: this function does nothing if the target bitmap is a memory bitmap. like, literally nothing. it just sits there. so don't come crying to me when your memory-bitmap render state is a no-op, because that's just how it is fr fr π
β SINCE β
5.1.2 β she's been iconic since 5.1.2, periodt π
π SEE ALSO π
al_get_render_state(3alleg5)β the getter to this setter, they're a matching set π«ΆALLEGRO_RENDER_STATE(3alleg5)β the main character list of states you can pass in πALLEGRO_RENDER_FUNCTION(3alleg5)β render functions, go lookALLEGRO_WRITE_MASK_FLAGS(3alleg5)β write mask flags, also go look
and that's the whole page, bestie!! π this was pulled straight from the Allegro reference manual, where al_set_render_state(3alleg5) lives rent free β¨ go set some render states and slay ππ
π
π¦ where this page comes from
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