al_resume_timer(3alleg5)

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version 5.2.11.3 Β· 4 versions
, in debian trixie, ubuntu questing, ubuntu resolute, ubuntu stonking

πŸ’– al_resume_timer β€” the Allegro 5 API page, bestie edition πŸ’–

okay so you found the al_resume_timer(3alleg5) page, and honestly? this one's a short one but it's lowkey iconic. it lives in the Allegro 5 API and it does exactly one (1) thing, but it does it flawlessly. let's get into it 🫢


✨ NAME ✨

al_resume_timer β€” this is the Allegro 5 API function that un-pauses your timer. that's it. that's the whole job. slay.


🌸 SYNOPSIS 🌸

#include <allegro5/allegro.h>

void al_resume_timer(ALLEGRO_TIMER *timer)

so you pull in the header, hand it a pointer to an ALLEGRO_TIMER, and it returns nothing because it doesn't need to. it just does. main character energy fr fr.


πŸ¦‹ DESCRIPTION πŸ¦‹

Resume the timer you specified, bestie. πŸ’… From that exact moment on, the timer's counter will increment at a constant rate, and it will begin generating events. so basically: your timer woke up, put its fit on, and got back to work.

  • Resuming a timer that is already started does absolutely nothing. no drama, no reset, no side quest. it's just a no-op.
  • Resuming a stopped timer will not reset the timer's counter β€” and this is the important part, so listen up. this is not like al_start_timer(3alleg5), which does reset the counter. so if you wanted a fresh count, you're barking up the wrong function, babe. πŸ™ˆ
lowkey crucial: al_resume_timer continues the count where it left off. al_start_timer restarts it. do not confuse them or your timing will be giving... chaos. 😭

πŸ‘‘ SEE ALSO πŸ‘‘


and that's the whole page, periodt. πŸŽ€ this was al_resume_timer(3alleg5) from the Allegro reference manual, and yes, that footer title matches the one at the top because the manual keeps it consistent like that πŸ’œ go forth and resume your timers responsibly, bestie 🌈✨

πŸ“¦ where this page comes from