al_build_shader(3alleg5)
π NAME π
al_build_shader β the Allegro 5 API glow-up moment where your shader actually becomes real β¨
πΈ SYNOPSIS πΈ
#include <allegro5/allegro.h>
bool al_build_shader(ALLEGRO_SHADER *shader)
π DESCRIPTION π
okay bestie, listen up, because this one is mandatory. You literally cannot use your shader with al_use_shader(3alleg5) until you've done this. It's the vibe check your shader has to pass first π
Timing matters tho, so here's the tea: you call this after you've successfully attached your pixel and/or vertex shaders, using al_attach_shader_source(3alleg5) or al_attach_shader_source_file(3alleg5). Successfully attached, okay?? Attaching is the before pic, this is the after pic. πΈ
It returns true on success and false on error β and if it flops, the error log gets updated so you're not just sitting there confused π. Grab that log with al_get_shader_log(3alleg5) and read what it's telling you. That's your group chat receipts, fr fr.
β οΈ Note, and this one is important: if you're using the ALLEGRO_PROGRAMMABLE_PIPELINE flag, then you must specify both a pixel and a vertex shader sources for anything to be rendered. Both. Not one. BOTH. Otherwise nothing shows up and you'll be staring at a blank window like π
β SINCE β
5.1.6 β vintage but iconic π
π¦ SEE ALSO π¦
al_use_shader(3alleg5)β the thing you need this for, bestieal_get_shader_log(3alleg5)β where the drama gets written down when things go wrong
and that's the whole page!! π this was pulled straight from the Allegro reference manual, all about al_build_shader(3alleg5) β go forth and build that shader, you absolute main character π«Άβ¨π
π¦ where this page comes from
- debian trixie: allegro5-doc 2:5.2.10.1+dfsg-1 Β· Zlib
- ubuntu questing: allegro5-doc 2:5.2.10.1+dfsg-1build1
- ubuntu resolute: allegro5-doc 2:5.2.11.3+dfsg-1 Β· Zlib
- ubuntu stonking: allegro5-doc 2:5.2.11.3+dfsg-1 Β· Zlib
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms