al_attach_shader_source_file(3alleg5)
π NAME π
al_attach_shader_source_file β it's giving Allegro 5 API energy, bestie β¨
π SYNOPSIS π
#include <allegro5/allegro.h>
bool al_attach_shader_source_file(ALLEGRO_SHADER *shader,
ALLEGRO_SHADER_TYPE type, const char *filename)
π¦ DESCRIPTION π¦
okay so picture this: it's literally al_attach_shader_source(3alleg5) but make it file-based π
Instead of you hand-feeding the source code, this one reads the shader source code straight out of the named file. Chef's kiss. The file does the heavy lifting, you just point at it. Obsessed.
It hands back true when everything slays, and false when it does NOT β and bestie, when it returns false that means there was an error, and the error log gets updated. You're gonna wanna go grab that log with al_get_shader_log(3alleg5) so you can see what went wrong. No cap, always check the log. π
π«Ά fr fr:true= success,false= error + updated error log. That's the whole vibe check.
β SINCE β
5.1.0 β she's been iconic since day one, periodt π
π SEE ALSO π
Allegro reference manual Β· al_attach_shader_source_file(3alleg5) β mwah, that's a wrap bestie, go compile something gorgeous πβ¨π
π¦ where this page comes from
- debian trixie: allegro5-doc 2:5.2.10.1+dfsg-1 Β· Zlib
- ubuntu questing: allegro5-doc 2:5.2.10.1+dfsg-1build1
- ubuntu resolute: allegro5-doc 2:5.2.11.3+dfsg-1 Β· Zlib
- ubuntu stonking: allegro5-doc 2:5.2.11.3+dfsg-1 Β· Zlib
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms