ALLEGRO_VERTEX(3alleg5)
π NAME π
ALLEGRO_VERTEX β ok so this is the Allegro 5 API page for the generic vertex struct, bestie, and it's lowkey the whole blueprint for how one single point in your primitives gets described. π
β¨ SYNOPSIS β¨
#include <allegro5/allegro_primitives.h>
typedef struct ALLEGRO_VERTEX ALLEGRO_VERTEX;
πΈ DESCRIPTION πΈ
So like, this defines the generic vertex type β the vibe is: a 3D position, a color, and texture coordinates for a single texture. That's the whole glow-up package. π¦
Heads up though: at this time, the software driver for this addon cannot render 3D primitives. Not a drill, just a fact. π
If you're only doing 2D primitives, just set z to 0 and you're slaying. π
Also, super important: you must initialize all members of this struct when you're using it. Like, all of them. No half-effort. One single exception to that rule β the u and v variables, which can be left uninitialized when you are not using textures. Iconic loophole, honestly. β¨
Fields, aka the cast of characters: π
x,y,zβ Position of the vertex (float)u,vβ Texture coordinates measured in pixels (float)colorβALLEGRO_COLOR(3alleg5)structure, storing the color of the vertex
π SEE ALSO π
k bye bestie, go initialize your structs π β this has been your girl from the Allegro reference manual, ALLEGRO_VERTEX(3alleg5), aka manual 3alleg5. fr fr, no cap. π«ΆπΈ
π¦ where this page comes from
- debian trixie: allegro5-doc 2:5.2.10.1+dfsg-1 Β· Zlib
- ubuntu questing: allegro5-doc 2:5.2.10.1+dfsg-1build1
- ubuntu resolute: allegro5-doc 2:5.2.11.3+dfsg-1 Β· Zlib
- ubuntu stonking: allegro5-doc 2:5.2.11.3+dfsg-1 Β· Zlib
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms