ALLEGRO_COLOR(3alleg5)
β¨ NAME β¨
ALLEGRO_COLOR β it's the Allegro 5 API, bestie π (yes the whole man page is literally named after the struct, iconic behavior)
π SYNOPSIS π
#include <allegro5/allegro.h>
typedef struct ALLEGRO_COLOR ALLEGRO_COLOR;
π DESCRIPTION π
Okay so listen. An ALLEGRO_COLOR struct is how Allegro 5 describes a color in a device independent way. Translation: it does not care what your screen, your GPU, or your whole entire vibe is doing β it just holds the color, and it stays unbothered. π
And the way you actually get in and out of that representation? Two little friend groups:
- Use
al_map_rgb(3alleg5)et al. to translate into it - Use
al_unmap_rgb(3alleg5)et al. to translate back out of it
β¦and when I say "et al." I mean it fr fr, there's a whole squad of them for all your various color representations. Map in, unmap out, slay, repeat. π¦β¨
not me writing a whole personality around a struct that literally just describes a color π but she ate and left no crumbs
alright bestie that's the whole page, you're so welcome π«Ά
That was the Allegro reference manual, 3alleg5 edition β section 3 of the Allegro 5 docs, baby. Go forth and be device independent about it. ππΈ
π¦ where this page comes from
- debian trixie: allegro5-doc 2:5.2.10.1+dfsg-1 Β· Zlib
- ubuntu questing: allegro5-doc 2:5.2.10.1+dfsg-1build1
- ubuntu resolute: allegro5-doc 2:5.2.11.3+dfsg-1 Β· Zlib
- ubuntu stonking: allegro5-doc 2:5.2.11.3+dfsg-1 Β· Zlib
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms