ALLEGRO_COLOR(3alleg5)

πŸ“¦
version 5.2.11.3 Β· 4 versions
, in debian trixie, ubuntu questing, ubuntu resolute, ubuntu stonking

✨ NAME ✨

ALLEGRO_COLOR β€” it's the Allegro 5 API, bestie πŸ’– (yes the whole man page is literally named after the struct, iconic behavior)


🌈 SYNOPSIS 🌈

#include <allegro5/allegro.h>

typedef struct ALLEGRO_COLOR ALLEGRO_COLOR;

πŸ’… DESCRIPTION πŸ’…

Okay so listen. An ALLEGRO_COLOR struct is how Allegro 5 describes a color in a device independent way. Translation: it does not care what your screen, your GPU, or your whole entire vibe is doing β€” it just holds the color, and it stays unbothered. πŸ‘‘

And the way you actually get in and out of that representation? Two little friend groups:

…and when I say "et al." I mean it fr fr, there's a whole squad of them for all your various color representations. Map in, unmap out, slay, repeat. πŸ¦‹βœ¨

not me writing a whole personality around a struct that literally just describes a color 😭 but she ate and left no crumbs

alright bestie that's the whole page, you're so welcome 🫢

That was the Allegro reference manual, 3alleg5 edition β€” section 3 of the Allegro 5 docs, baby. Go forth and be device independent about it. πŸ’œπŸŒΈ

πŸ“¦ where this page comes from