ustrtod(3alleg4)

πŸ’– ustrtod β€” the "string goes in, float comes out" glow-up πŸ’–

okay bestie, so this one lives in the Allegro game programming library manual, and it's literally just here to turn your text into a double. no cap. πŸ¦‹


✨ SYNOPSIS ✨

#include <allegro.h>

double ustrtod(const char *s, char **endp);

like, that's it. that's the whole vibe. πŸŽ€


🌸 DESCRIPTION 🌸

so here's the tea β˜• β€” ustrtod grabs as many characters of s as look like a floating point number, mushes them into one actual floating point number, and then (if endp is not a NULL pointer) it sets *endp to point at the first character it didn't use. like it's telling you "okay girl, everything after this is all yours." πŸ’…

here's the little example they gave us, and honestly it eats:

char *endp, *string = "456.203 askdfg";
double number = ustrtod(string, &endp);

see how "456.203" gets slurped up and the " askdfg" part is just left there chilling? yeah. that. ✨


🫢 RETURN VALUE 🫢

it hands you back the string converted as a value of type double. slay. πŸŽ‰

but listen β€” if nothing got converted, it returns zero, and *endp points right back to the beginning of s. so like, it's not gonna pretend it did something it didn't. it's giving honest queen energy. πŸ‘‘

ngl, if you're not checking endp, you will not know the difference between a real 0 and a "bestie I literally couldn't read that" 0. just saying. πŸ’€

πŸ‘€ SEE ALSO πŸ‘€


and that's the whole page, periodt. πŸ’– this was ustrtod(3alleg4) from the Allegro manual, sittin' pretty at version 4.4.3. mwah, go convert something. πŸŒˆβ­πŸŽ€