set_zbuffer(3alleg4)
β¨ set_zbuffer β¨
okay bestie, welcome to the set_zbuffer page of the Allegro manual β yes, that Allegro, the game programming library, and yes, this is 3alleg4, section three, we're in the library calls now π
π NAME π
set_zbuffer β makes the given Z-buffer the active one. Allegro game programming library. π¦
πΈ SYNOPSIS πΈ
#include <allegro.h>
void set_zbuffer(ZBUFFER *zbuf);
like. that's it. one line. one pointer. she's simple and she's iconic π
π DESCRIPTION π
Makes the given Z-buffer be the active one. β¨
That's the whole vibe, fr fr. You hand her a ZBUFFER * and she goes "okay bestie, you're the main character now" and swaps the active Z-buffer over to the one you passed in.
but β and this is the important part β that Z-buffer should have been previously created with create_zbuffer(). don't just be out here passing random pointers, that's not the move π
so like: create_zbuffer() first, set_zbuffer() second. in that order. no cap. π«Ά
π₯ SEE ALSO π₯
create_zbuffer(3alleg4)β the one that actually makes the Z-buffer (do this one FIRST bestie)clear_zbuffer(3alleg4)β wipe it cleandestroy_zbuffer(3alleg4)β say bye bye π₯Ίexzbuf(3alleg4)β the example, go read it, it's giving tutorial energy
and that's the whole page, babe π this was Allegro, version 4.4.3, and this little set_zbuffer(3alleg4) moment was brought to you by the manual gods. go forth, set some Z-buffers, slay πβ¨π
π¦ where this page comes from
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