set_zbuffer(3alleg4)

✨ set_zbuffer ✨

okay bestie, welcome to the set_zbuffer page of the Allegro manual β€” yes, that Allegro, the game programming library, and yes, this is 3alleg4, section three, we're in the library calls now πŸ’…


πŸŽ€ NAME πŸŽ€

set_zbuffer β€” makes the given Z-buffer the active one. Allegro game programming library. πŸ¦‹


🌸 SYNOPSIS 🌸

#include <allegro.h>

void set_zbuffer(ZBUFFER *zbuf);

like. that's it. one line. one pointer. she's simple and she's iconic πŸ’–


πŸ’œ DESCRIPTION πŸ’œ

Makes the given Z-buffer be the active one. ✨

That's the whole vibe, fr fr. You hand her a ZBUFFER * and she goes "okay bestie, you're the main character now" and swaps the active Z-buffer over to the one you passed in.

but β€” and this is the important part β€” that Z-buffer should have been previously created with create_zbuffer(). don't just be out here passing random pointers, that's not the move 😭

so like: create_zbuffer() first, set_zbuffer() second. in that order. no cap. 🫢


πŸ”₯ SEE ALSO πŸ”₯


and that's the whole page, babe πŸ’– this was Allegro, version 4.4.3, and this little set_zbuffer(3alleg4) moment was brought to you by the manual gods. go forth, set some Z-buffers, slay πŸ‘‘βœ¨πŸŒˆ