set_saturation_blender(3alleg4)

πŸ’– set_saturation_blender πŸ’–

okay bestie, we're in the Allegro manual today and the function on the slab is set_saturation_blender β€” and no cap, it's lowkey iconic for anyone doing truecolor pixel magic ✨


✨ NAME ✨

set_saturation_blender β€” turns on a saturation blender mode. It's part of the Allegro game programming library, periodt πŸ’…


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <allegro.h>

void set_saturation_blender(int r, int g, int b, int a);

🌸 DESCRIPTION 🌸

So basically, this one enables a saturation blender mode β€” and what that does is let you combine translucent or lit truecolor pixels together. The vibe? It applies the saturation of the source to the destination image. Source's saturation, destination's whole situation. That's the entire main character energy of this function fr fr πŸŽ€


πŸ‘‘ SEE ALSO πŸ‘‘


go off, saturation. go absolutely off. 🫢

and that's the whole page, babe β€” Allegro version 4.4.3, set_saturation_blender(3alleg4), that's a wrap πŸ’œ stay blending, bestie 🌈⭐