set_multiply_blender(3alleg4)
π NAME π
okay bestie, welcome to the Allegro manual β this is the page for set_multiply_blender(3alleg4) π
. It enables a multiply blender mode. This whole thing lives in the Allegro game programming library. periodt. β¨
β¨ SYNOPSIS β¨
the include and signature, exactly:
#include <allegro.h>
void set_multiply_blender(int r, int g, int b, int a);
So yeah, four ints walk into a function: r, g, b, and a. π
π¦ DESCRIPTION π¦
Enables a multiply blender mode for combining translucent or lit truecolor pixels. It combines the source and destination images, multiplying the colours so you get a darker colour.
And the colour math? It's giving very specific vibes: if a colour is multiplied by white, it remains unchanged; when multiplied by black, it also becomes black. no cap. π
πΈ SEE ALSO πΈ
- also see
set_trans_blender(3alleg4) - also see
drawing_mode(3alleg4) - also see
exalpha(3alleg4)
mwah π this was the Allegro page for set_multiply_blender(3alleg4), version 4.4.3 β and that's the footer, bestie. No separate date on the page, so consider this your lil sign-off. πβ¨
π¦ where this page comes from
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