set_dodge_blender(3alleg4)

πŸ’– set_dodge_blender β€” the Allegro manual, but make it cute πŸ’–

okay bestie, you found the set_dodge_blender(3alleg4) page, part of the Allegro manual, and it's literally about making your pixels glow up ✨


✨ NAME ✨

set_dodge_blender β€” turns on a dodge blender mode. it's giving Allegro game programming library, and it's giving light πŸ¦‹


🌸 SYNOPSIS 🌸

#include <allegro.h>

void set_dodge_blender(int r, int g, int b, int a);

πŸ’… DESCRIPTION πŸ’…

So like. This function enables a dodge blender mode for combining translucent or lit truecolor pixels. no cap πŸ”₯

The way it works is: the lightness of the colours in the source lighten the colours of the destination. That's the whole vibe.

  • White has the most effect β€” main character energy, fr fr πŸ‘‘
  • Black has none β€” it's giving nothing, honestly πŸ’€

🌈 SEE ALSO 🌈


ngl, go read those two too, they're lowkey required reading for the full picture πŸ’–

and that's the page, bestie! this was Allegro, version 4.4.3, and set_dodge_blender(3alleg4) is the moment. slay, periodt πŸŽ€βœ¨πŸ’