set_dialog_color(3alleg4)

πŸ’– set_dialog_color β€” Allegro manual, bestie edition πŸ’–

okay so bestie, we're in the Allegro game programming library docs, and today's main character is set_dialog_color(3alleg4) β€” the lil function that decides what your dialog boxes actually look like. no cap, this is a short one, so let's go ✨


🌸 NAME 🌸

set_dialog_color β€” sets the colors of an array of dialog objects. part of the Allegro game programming library. that's it, that's the whole vibe πŸ’…


πŸŽ€ SYNOPSIS πŸŽ€

#include <allegro.h>

void set_dialog_color(DIALOG *dialog, int fg, int bg);

look at that signature. two ints and a pointer. clean, simple, iconic 🫢


✨ DESCRIPTION ✨

so basically, set_dialog_color sets the foreground and background colors of an array of dialog objects. that's the whole thing, fr fr.

you hand it your dialog array, you tell it what fg (foreground, aka the text color) you want, you tell it what bg (background, aka the behind-the-text color) you want, and it goes ahead and paints the whole squad. it's giving glow-up for your entire dialog array, and honestly? obsessed. 🌈

no sneaky extra behavior, no hidden defaults, no surprises β€” the manual says colors get set, and colors get set. that's the tea. πŸ“

πŸ‘‘ SEE ALSO πŸ‘‘

go read these next, bestie, they're all in the same friend group:


that's the page, babe. this was Allegro version 4.4.3, and the page lives under set_dialog_color(3alleg4) in the Allegro manual. go forth and color your dialogs like the main character you are πŸ’–βœ¨πŸŽ€πŸ¦‹πŸŒΈπŸ’