set_blender_mode(3alleg4)

πŸ’– set_blender_mode β€” the manual page, but make it cute πŸ’–

okay so bestie, we're in the Allegro game programming library (3alleg4, the Allegro 4 era, iconic behavior) and today's main character is set_blender_mode. she lets you specify a custom set of truecolor blender routines. yes, custom. you get to build your own. obsessed.


✨ SYNOPSIS ✨

#include <allegro.h>

void set_blender_mode(BLENDER_FUNC b15, b16, b24, int r, g, b, a);

like, that's the whole vibe. look at her. πŸŽ€


🌸 DESCRIPTION 🌸

So here's the tea, bestie: set_blender_mode specifies a custom set of truecolor blender routines. That's it, that's the function. You hand it your own blender functions and it just… uses them. Which means you can implement whatever special interpolation modes you need β€” literally whatever your little heart desires, no cap. fancy fades? weird glow math? the blending equivalent of a custom nail set? go off. πŸ’…

and here's the lil detail that matters: this function shares a single blender between the 24 and 32-bit modes. one blender, two bit depths. she's efficient like that. πŸ¦‹


πŸ‘‘ SEE ALSO πŸ‘‘

your recommended reading, aka the group chat you should also be in:


and that's the whole page, fr fr. this was Allegro, version 4.4.3, and the page you just read is set_blender_mode(3alleg4). mwah. go blend something gorgeous. πŸŒˆβœ¨πŸ’œ