register_uformat(3alleg4)

πŸ’– register_uformat β€” the Allegro manual, but make it make sense πŸ’–

okay bestie, gather round, because we're about to install a whole new text encoding format and honestly? it's giving main character energy. this page lives in the Allegro manual and it's here to hand you the keys to character access, iykyk. ✨


🌸 NAME 🌸

register_uformat β€” installs handler functions for a new text encoding format. part of the Allegro game programming library, no cap. πŸŽ€


✨ SYNOPSIS ✨

#include <allegro.h>

void register_uformat(int type, int (*u_getc)(const char *s), int
(*u_getx)(char **s), int (*u_setc)(char *s, int c), int (*u_width)(const
char *s), int (*u_cwidth)(int c), int (*u_isok)(int c));

like. look at that signature. it's long. it's iconic. it ate. πŸ’…


πŸ¦‹ DESCRIPTION πŸ¦‹

so here's the vibe: you're installing a whole set of custom handler functions for a brand new text encoding format. you're literally building the personality of your encoding. obsessed. 🌈

the type is the ID code for your new format. it should be a 4-character string as produced by the AL_ID() macro, and later you can pass it to functions like set_uformat() and uconvert(). so like, your format's little name tag that everyone recognises. 🫢

the function parameters are the handlers that implement the character access for your new type β€” see below for the deets on those. lowkey the whole point of the function, fr fr. πŸ‘‘


⭐ SEE ALSO ⭐

the whole squad. go read them next, bestie, they're literally right there. πŸ’œ


and that's the whole page, periodt. πŸŽ€ this masterpiece comes to you from Allegro version 4.4.3, dated right there in the register_uformat(3alleg4) footer, and honestly? iconic of it. go register some formats, you got this. πŸ’–βœ¨πŸ¦‹