quat_to_matrix(3alleg4)

πŸ’– NAME πŸ’–

quat_to_matrix β€” Constructs a rotation matrix from a quaternion. Allegro game programming library. This is the quat_to_matrix(3alleg4) page, bestie, and it is lowkey iconic for exactly one job. πŸ’…


✨ SYNOPSIS ✨

#include <allegro.h>

void quat_to_matrix(const QUAT *q, MATRIX_f *m);

πŸ¦‹ DESCRIPTION πŸ¦‹

okay so quat_to_matrix is giving main character energy for quaternions: it constructs a rotation matrix from a quaternion. That's the whole vibe. No cap, no extra drama, just quat in, rotation matrix out. 🫢✨


πŸŽ€ SEE ALSO πŸŽ€

  • exquat(3alleg4) β€” the other page to peek at if you wanna keep the quat lore going, bestie. πŸ¦‹

signing off from the Allegro manual, version 4.4.3, where this page lives as quat_to_matrix(3alleg4). mwah πŸ’–βœ¨