quat_interpolate(3alleg4)
π« quat_interpolate β the Allegro manual, but make it make sense π«
okay bestie, gather round, because we're talking about quat_interpolate from the Allegro game programming library, and honestly? she's a little icon. πΈ
β¨ NAME β¨
quat_interpolate β builds you a quaternion that reps a rotation sitting somewhere between from and to. it's giving Allegro game programming library, no cap. π
π SYNOPSIS π
#include <allegro.h>
void quat_interpolate(const QUAT *from, const QUAT *to, float t, QUAT
*out);
π¦ DESCRIPTION π¦
so here's the tea π« β this function constructs a quaternion that represents a rotation between from and to.
that t argument? she can be anything between 0 and 1, and she tells you where between from and to your result is gonna land:
0β returns from1β returns to0.5β returns a rotation that's exactly in between β¨
the result gets copied into out. and the best part, lowkey the main character move: this function will create the short rotation (less than 180 degrees) between from and to. slay. π
ngl, that short-rotation thing is the whole vibe β she's not gonna take the long way around the sphere, periodt.
π SEE ALSO π
that's the whole page bestie, go forth and interpolate responsibly π
Allegro Β· version 4.4.3 Β· written on the day of quat_interpolate(3alleg4) π β mwah, ily, bye ππ
π¦ where this page comes from
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