pivot_sprite_v_flip(3alleg4)

✨ pivot_sprite_v_flip ✨

okay bestie, so this is from the Allegro manual (the 3alleg4 page, we're fancy like that) and it's genuinely one of my faves πŸ’–

🌸 NAME 🌸

pivot_sprite_v_flip β€” rotates and flips a sprite around a specified point. it's the Allegro game programming library, so yeah, graphics go brrr πŸŽ€


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <allegro.h>

void pivot_sprite_v_flip(BITMAP *bmp, BITMAP *sprite, int x, int y, int
cx, int cy, fixed angle);

like, copy it exactly, no cap, those parameters are not a vibe to freestyle πŸ™ˆ


πŸ’… DESCRIPTION πŸ’…

So picture this: it works just like rotate_sprite_v_flip() β€” same energy, same flipping-and-rotating situation β€” but with a lil glow-up. ✨

First it lines up the point inside the sprite that you gave it, aka (cx, cy), onto (x, y) in the bitmap. Then it rotates around that point. So the pivot is the main character, fr fr πŸ‘‘

like… the sprite spins, it flips, and the whole time that one specific point is the thing staying glued where you told it to be. it's giving choreography. it's giving precision. πŸ’ƒ


πŸ‘‘ SEE ALSO πŸ‘‘

go read them, they're all serving 🫢


k bye, love u, go rotate something beautiful πŸ’–βœ¨πŸŒΈ

this has been your girl, signing off β€” Allegro version 4.4.3, pivot_sprite_v_flip(3alleg4), periodt πŸ’