PIVOT_SCALED_SPRITE_V_FLIP_TRANS(3alleg4)

✨ pivot_scaled_sprite_v_flip_trans ✨

okay bestie, gather round, we're doing the Allegro manual today πŸ’– this one lives in the Allegro manual, section 3alleg4, and it is genuinely the multitasking queen of sprite functions β€” she rotates, she stretches, she flips, and she does it all around a point you pick. main character energy, no cap πŸ‘‘


🌸 NAME 🌸

pivot_scaled_sprite_v_flip_trans β€” Rotates, stretches and flips a sprite around a specified point. Allegro game programming library.

Like. That's four verbs in one function name. She's booked and busy πŸ’…


πŸŽ€ SYNOPSIS πŸŽ€

#include <allegro.h>

void pivot_scaled_sprite_v_flip_trans(BITMAP *bmp, BITMAP *sprite, int
x, int y, int cx, int cy, fixed angle, fixed scale);

πŸ¦‹ DESCRIPTION πŸ¦‹

So here's the vibe: this function is like rotate_scaled_sprite_v_flip_trans(), except it also does the pivot thing 🫢

What that means in practice: you hand her a point in the sprite, that's (cx, cy), and she aligns that exact point to (x, y) in the destination bitmap. Then β€” and only then β€” she rotates and scales the sprite around that point. So the sprite spins and stretches around your chosen anchor instead of around some random corner. It's giving "I picked my own center of gravity" ✨


🌈 SEE ALSO 🌈

the whole rotation/pivot friend group, fr fr πŸ’• go read them, they're all serving


and that's the whole page, bestie! no options, no env vars, no exit statuses, just one very talented function and her five besties in SEE ALSO. sometimes that's enough πŸ’€

this was Allegro version 4.4.3 β€” Allegro manual, pivot_scal...flip_trans(3alleg4), mwah πŸ’‹ stay slay, go flip some sprites, ily bye πŸŽ€βœ¨πŸ¦‹