rotate_sc...flip_trans(3alleg4)

✨ rotate_scaled_sprite_v_flip_trans ✨

okay bestie, pull up a chair πŸ’– you're in the 3alleg4 section of the Allegro manual, and today's main character is rotate_scaled_sprite_v_flip_trans β€” the girl who rotates, stretches, AND flips a sprite, all in one go. she does the most, and honestly? she ate. πŸŽ€


🌸 NAME 🌸

rotate_scaled_sprite_v_flip_trans β€” Rotates, stretches and flips a sprite. Allegro game programming library. πŸ‘‘


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <allegro.h>

void rotate_scaled_sprite_v_flip_trans(BITMAP *bmp, BITMAP *sprite, int
x, int y, fixed angle, fixed scale);

no cap, that's the whole signature. type it exactly like that or the compiler will simply not know her. πŸ’…


πŸ’œ DESCRIPTION πŸ’œ

so basically she draws the sprite β€” exactly like rotate_scaled_sprite_trans() does β€” but with one lil twist first: she flips the sprite vertically before doing anything else. πŸ™ˆ

that's it. that's the vibe. rotation βœ… stretching βœ… vertical flip βœ… all in one call, and she's lowkey obsessed with efficiency.

heads up: this is the _trans version, so the transparency rules from rotate_scaled_sprite_trans() apply here too. she's the flipped twin, not a whole different species. 🧚

🌈 SEE ALSO 🌈

go give them a read if you want the full squad 🫢


that's the whole page, babe β€” no filler, no crumbs left behind. Allegro, version 4.4.3, straight out of the 3alleg4 manual, serving flips since forever. periodt. πŸ’–βœ¨