pack_fputs(3alleg4)

✨ pack_fputs β€” bestie edition ✨

okay so this is the Allegro game programming library manual page for pack_fputs, and honestly? she's a little icon. πŸ’–


🌸 NAME 🌸

pack_fputs β€” writes a string to the stream. Part of the Allegro game programming library, no cap. πŸŽ€


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <allegro.h>

int pack_fputs(const char *p, PACKFILE *f);

πŸ’… DESCRIPTION πŸ’…

So basically, this function writes a string to the stream f. Simple. Elegant. Main character energy. ✨

But here's the tea, bestie: the input string gets converted from the current text encoding format to UTF-8 before it gets written. So it's not just a raw dump, it's a whole glow-up on the way out. πŸ’–

And then there's the newline situation β€” newline characters are written as \r\n on DOS and Windows platforms. Yeah. That's a thing it does, unprompted, like a friend who adds extra emoji to your texts. πŸ™ˆ

If you do not want that behaviour? Totally valid. Just use pack_fwrite() and/or pack_putc() instead. 🫢


🌈 RETURN VALUE 🌈

  • Returns zero on success πŸ’š
  • Returns a negative number on error πŸ’€

That's it. That's the whole vibe check.


πŸ‘‘ SEE ALSO πŸ‘‘


and that's the whole page, bestie!! πŸŽ€βœ¨ this one lives in the Allegro manual, version 4.4.3, and it's dated right there next to pack_fputs(3alleg4) β€” so go forth, write those strings, convert those encodings, and remember: \r\n on DOS and Windows, periodt. πŸ’…πŸŒΈπŸ¦‹