need_uconvert(3alleg4)

✨ need_uconvert ✨

okay bestie, welcome to the Allegro manual β€” this one's need_uconvert(3alleg4) and it's genuinely one of the most useful little vibe-checkers in the whole text-encoding situation πŸ’…

πŸ’– NAME πŸ’–

need_uconvert β€” tells you if a string requires encoding conversion. it's giving "should i bother converting this or nah". part of the Allegro game programming library, obvi πŸŽ€


🌸 SYNOPSIS 🌸

#include <allegro.h>

int need_uconvert(const char *s, int type, int newtype);

πŸ¦‹ DESCRIPTION πŸ¦‹

so here's the tea, bestie. you hand this function:

  • a pointer to a string (s) πŸ“
  • a description of what type that string is (type)
  • and the type you'd like it to become (newtype) ✨

...and it tells you whether any conversion is required at all. literally just a yes-or-no vibe check before you do the actual work, no cap.

and here's the slay part β€” no conversion is needed when:

  • type and newtype are the same (like, they're already matching, periodt πŸ’…)
  • OR one type is ASCII, the other is UTF-8, and the string contains only character values less than 128 πŸ‘‘

also, as a lil convenience shortcut, you can pass the value U_CURRENT as either of the type parameters, and it'll stand in for whatever text encoding format is currently selected. iconic behaviour fr fr.

example time:

if (need_uconvert(text, U_UTF8, U_CURRENT)) {
   /* conversion is required */
}

like. look at her go. 🧚


πŸ’œ RETURN VALUE πŸ’œ

returns non-zero if any conversion is required, or zero otherwise. simple as that, no drama 🫢


🌈 SEE ALSO 🌈


okay that's the whole page, you ate it, go convert some strings bestie πŸ’–βœ¨

Allegro, version 4.4.3, and yeah the page is called need_uconvert(3alleg4) β€” mwah, that's a wrap πŸŽ€πŸ‘‘