matrix_to_quat(3alleg4)
β¨ matrix_to_quat π«
okay bestie, welcome to the Allegro manual β yes THE Allegro, the game programming library, the one that's been serving graphics realness since forever π this page is matrix_to_quat(3alleg4) and it's a short one but it's lowkey iconic.
πΈ NAME πΈ
matrix_to_quat β constructs a quaternion from a rotation matrix. Allegro game programming library. periodt π
π¦ SYNOPSIS π¦
#include <allegro.h>
void matrix_to_quat(const MATRIX_f *m, QUAT *q);
π DESCRIPTION π
so what does it do? it constructs a quaternion from a rotation matrix. that's the whole vibe, no cap β¨
one thing you HAVE to know though: translation is discarded during the conversion. like, it's just gone, it does not come with you, it's not invited to the quaternion party π so don't come crying to me when your position info ghosted you.
and if your matrix is not orthonormalized? bestie. use get_align_matrix_f() first, fr fr. because strange things may happen otherwise π and not the cute kind of strange, the "why is my geometry doing that" kind. we don't want that energy in this house.
that's literally it, that's the whole page π«Ά go forth and rotate responsibly β¨
signing off with love from the Allegro manual, version 4.4.3 π mwah, take care of your matrices bestie ππ¦
π¦ where this page comes from
- debian bookworm: allegro4-doc 2:4.4.3.1-3 Β· Allegro-gift-ware
- debian trixie: allegro4-doc 2:4.4.3.1-5 Β· Allegro-gift-ware
- ubuntu jammy: allegro4-doc 2:4.4.3.1-2 Β· Allegro-gift-ware
- ubuntu noble: allegro4-doc 2:4.4.3.1-4.1build3 Β· Allegro-gift-ware
- ubuntu questing: allegro4-doc 2:4.4.3.1-6
- ubuntu resolute: allegro4-doc 2:4.4.3.1-7 Β· Allegro-gift-ware
- ubuntu stonking: allegro4-doc 2:4.4.3.1-9 Β· Allegro-gift-ware
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms