makeacol32(3alleg4)
β¨ makeacol32 β¨
okay bestie, welcome to the Allegro manual page for makeacol32, from section 3alleg4 π β she's a tiny little Allegro game programming library girlie and she has ONE job and she does it flawlessly, no cap π
πΈ NAME πΈ
makeacol32 β converts an RGBA color into a 32-bit display pixel format. It's literally living inside the Allegro game programming library π
π¦ SYNOPSIS π¦
#include <allegro.h>
int makeacol32(int r, int g, int b, int a);
β¨ DESCRIPTION β¨
so the vibe is this: makeacol32 takes an RGBA color and squishes it into a 32-bit display pixel format, alpha (aka the transparency value) included π«Ά like she's packing the whole squad into one pixel and honestly? iconic.
now, there are no versions of this routine for other color depths, and that's not a laziness thing, bestie, it's a math thing π only the 32-bit format has enough room to store a proper alpha channel. the other depths simply do not have the storage, and we do not ask them to do things they cannot do π
β οΈ real talk though: you should only use RGBA format colors as the input todraw_trans_sprite()ordraw_trans_rle_sprite()β and only after callingset_alpha_blender(). do not just draw them directly to the screen. that's not the move. that's giving chaos π
π SEE ALSO π
and that's the whole page, periodt π
this was Allegro version 4.4.3, makeacol32(3alleg4) β go forth and blend your sprites responsibly, my love ππ
π¦ where this page comes from
- debian bookworm: allegro4-doc 2:4.4.3.1-3 Β· Allegro-gift-ware
- debian trixie: allegro4-doc 2:4.4.3.1-5 Β· Allegro-gift-ware
- ubuntu jammy: allegro4-doc 2:4.4.3.1-2 Β· Allegro-gift-ware
- ubuntu noble: allegro4-doc 2:4.4.3.1-4.1build3 Β· Allegro-gift-ware
- ubuntu questing: allegro4-doc 2:4.4.3.1-6
- ubuntu resolute: allegro4-doc 2:4.4.3.1-7 Β· Allegro-gift-ware
- ubuntu stonking: allegro4-doc 2:4.4.3.1-9 Β· Allegro-gift-ware
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms