lzss_read(3alleg4)

✨ lzss_read ✨

okay bestie, so this is a page from the Allegro manual β€” yes, lzss_read(3alleg4), the Allegro game programming library one πŸ’– β€” and we're about to unpack some compressed data together. no cap.


🌸 NAME 🌸

lzss_read β€” decompresses data using LZSS. it's giving "Allegro game programming library" energy πŸ‘‘


πŸŽ€ SYNOPSIS πŸŽ€

#include <allegro.h>

int lzss_read(PACKFILE *file, LZSS_UNPACK_DATA *dat, int s, unsigned
char *buf);

look at that signature. iconic. literally every argument matters, don't skip any of them 🫢


πŸ¦‹ DESCRIPTION πŸ¦‹

so what does it actually DO? it unpacks from dat into buf, until either EOF is reached or s bytes have been extracted from file. whichever comes first, babes. it stops there. periodt.


πŸ’… RETURN VALUE πŸ’…

it returns the number of bytes added to the buffer buf. that's it. that's the whole vibe check. no extra lore 🌈


πŸ’œ SEE ALSO πŸ’œ


okay so that's the whole page!! short and sweet and lowkey perfect ✨ mwah πŸ’‹

sign-off moment: this slay of a manpage is brought to you by Allegro, version 4.4.3, and it's filed under lzss_read(3alleg4) in the Allegro manual. go off, king πŸ‘‘πŸ’–