load_voc_pf(3alleg4)

✨ load_voc_pf ✨

okay bestie, welcome to the Allegro manual, section 3alleg4 πŸ’– this one's a lil function called load_voc_pf, and it's the packfile version of load_voc. yes, Allegro is a whole game programming library, and yes, she's iconic. πŸ‘‘


🌸 NAME 🌸

load_voc_pf β€” the packfile-flavoured twin of load_voc. It's giving "same energy, different file source". Part of the Allegro game programming library. πŸ’…


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <allegro.h>

SAMPLE *load_voc_pf(PACKFILE *f);

like, that's it. that's the whole vibe. short and slay. ✨


πŸŽ€ DESCRIPTION πŸŽ€

so here's the tea: load_voc_pf is literally a version of load_voc() that reads from a packfile instead of a regular file. same job, different doorway. no cap. 🫢

here's an example so you can see her in action:

PACKFILE *packfile;
SAMPLE *sample;

packfile = pack_fopen("sound.wav", F_READ);
if (!packfile)
   abort_on_error("Couldn't open sound.wav");

sample = load_wav_pf(packfile);
if (!sample)
   abort_on_error("Error loading sound.wav");

(yes bestie, the example is doing load_wav_pf β€” i did not change a single character, and neither should you. iykyk. πŸ’€)


🌈 RETURN VALUE 🌈

she hands you back a pointer to the SAMPLE, or NULL if something went wrong. that's the whole story. 😭

⚠️ and listen β€” remember to free this sample later or you'll be leaking memory like a broken heart. the manual said it, so it's real. no skipping this part. πŸ’–

πŸ“ SEE ALSO πŸ“

  • load_voc(3alleg4) β€” go read her too, she's the original main character. πŸ‘‘

Allegro, version 4.4.3 🌸 that's the source, that's the version, and that's the whole page. mwah. πŸ’…βœ¨πŸ¦‹