load_tga(3alleg4)

πŸ’– load_tga β€” the TGA girlie of the Allegro manual ✨

okay so bestie, this is load_tga from the Allegro manual (the Allegro game programming library, yes that one πŸ‘‘), and she is here to serve you a bitmap straight off your disk. no cap.


🌸 SYNOPSIS 🌸

#include <allegro.h>

BITMAP *load_tga(const char *filename, RGB *pal);

that's it. that's the whole summoning ritual. <allegro.h> in, function out, we move πŸ’…


πŸ¦‹ DESCRIPTION πŸ¦‹

she loads a TGA file for you. and not just one kind of TGA, she's versatile:

  • a 256-color one
  • a 15-bit hicolor one
  • a 24-bit truecolor one
  • or a 32-bit truecolor+alpha one ✨

like, alpha channel and everything. she contains multitudes. main character energy fr fr.


πŸ’€ RETURN VALUE πŸ’€

  • returns a pointer to the bitmap 🫢
  • or NULL on error 😭 (it's giving heartbreak)
bestie listen to me VERY carefully: you are responsible for destroying the bitmap when you are finished with it. that's a you job, not a her job. skip it and you get memory leaks, which are the unskippable ads of C programming. not cute. don't do it. periodt.

πŸ‘‘ SEE ALSO πŸ‘‘


kisses, babe, and remember: this whole vibe comes to you courtesy of Allegro version 4.4.3, dated load_tga(3alleg4) β€” so like, go forth, load your TGA, free your bitmap, slay πŸ’…βœ¨πŸ¦‹